By Rtyjljc Npvbnivd on 09/06/2024

How To [BKEYWORD: 4 Strategies That Work

The best class in Star Wars Knights of the Old Republic is the Scout class. Playing as the Scout class provides you with an efficient way to place all of your skills, and being able to diversify your skills cheaply and efficiently means long-term success in all facets of the game. Sure, you could balance your lack of skill in certain areas with ...New Build: Jedi Boring nerd Consular... Attribute Starting Value Strength 8 Dexterity 14 Constitution 14 Intelligence 14 Wisdom 14 ... Never before seen Star Wars: Knights of the Old Republic demo from E3 2001.Best depends in both games if you prefer them to be in melee or ranged. There are extremely good approaches for both. For Kotor2, you might want to see my Atton, Bao-Dur (gameplay video) and T3-M4/Droid builds.. In general, I like all of my jedi companions to focus on either Strength (Bao-Dur) or Wisdom (the rest, the Handmaiden can even effectively use Insanity and non-saved Force Storm ...Fucking dope. In KOTOR1, while strength affects melee and lightsaber, dexterity is also immediately applied to lightsaber hit chance as well if dexterity is higher, much like the lightsaber finesse skill, but dexterity also adds to a characters defense which is crucial for no armor builds, such as Jedi robes.An Exile's Path: Comparing the 9 possible pairings of classes in KotOR 2. KOTOR 2. There's been a lot of showing off builds of late and with the recent sale there are likely to be more people coming here to learn how to tackle the daunting first question the game poses to you. While we have an excellent series of beginner and optimization ...It's more of a display limit than an attack limit. 1 point in security is enough for Kotor1 but in Kotor2, the requirement actually scales with your character level so to unlock easy/medium/hard locks, you need character level +3/+8/+13 on normal difficulty, lower by 5 on easy (-2/3/8) and increase by 5 on difficult (8/13/18).Got 2 complete KOTOR 1 playthroughs done right now. Went for Scoundrel /Counsular for all the Force powers on my first ever playthrough back in high school and then went with Sentinel /Scoundrel to get more use out of my skills and immunities a year later. About a year and a half ago, I tried a Scout Consular build but stopped shortly after getting off Dantooine. Aside from the extra implant ...A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake*KOTOR 2: Canon Character Build? Hi, I know this isn't the first post about this but I wanted to make sure I had everything down + reddit's search feature sucks: -The exile is female + light side -Name: Meetra Surik -Unsure about class; found people saying either Guardian or Sentinel.Help with Scoundrel / Consular build. Hey everyone. I'm a long time KOTOR 1 & 2 player, but I have (shamefully) never tried a Scoundrel/sneak attack build (I usually go the Scout/Guardian/Consular) I'm torn between 5/15 or 7/13. I know 5/15 is the safest option 99% of the time (thank you Reaper511) but I'm interested on peoples thoughts on ...A forum thread where users share their opinions and tips on how to create a Light Side Consular/Watchman character in Star Wars: Knights of the Old Republic II. See the attributes, skills, feats, and force powers suggested for this build.Fucking dope. In KOTOR1, while strength affects melee and lightsaber, dexterity is also immediately applied to lightsaber hit chance as well if dexterity is higher, much like the lightsaber finesse skill, but dexterity also adds to a characters defense which is crucial for no armor builds, such as Jedi robes.A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake*Feb 19, 2005 · I think the problem with your consular build is that you're not taking into account that you get so many things that can boost your wisdom and charisma that there is no excuse to waste initial points on paying 2 for 15 and 16's. I'd go with the traditional 12 Strength. 12 Dexterity. 14 Constitution. 14 Intelligence. 12 Wisdom. 14 CharismaPersuade is kinda useless in K1 and Repair/Computer Use remain useful until the end of the game so if you wanna do do a Force focused build I recommend Scout/Consular. Scoundrel/Guardian is the most damaging build of the game because Sneak Attack procs with Force Jump. I literally don't see any reason to pick Soldier unless you want to use ...Boards. Star Wars: Knights of the Old Republic II - The Sith Lords. Consular/Sith Assassin build. Hiruko53 10 years ago #1. It's been quite a while since I've played this game and I only ever really played it all the way through once, so I was hoping for some help with my build. I planned on using:Consular/Assassin is the way to go. Assassins get Sneak Attack to a much higher level than Watchmen do. Plus, Dark Side bonuses are so much better in this game than Light Side ones. ~Attributes~ As you're going for maximum Stealth, Dexterity takes prevalence over Strength. However, we also want to be able to use some D-Implants, so Constitution can't be neglected.The best class and build in "Star Wars Knights of the Old Republic II: The Sith Lords" would have to be the Jedi Consular. The Jedi Consular has the ability to be the best and strongest class above all others. This guide will tell you exactly how and why to build the Jedi Consular as the best ever!Join this channel to get special emojis, perks, and more! https://www.youtube.com/channel/UCBlhvCdr-oaEvQJdQ1lVpFw/joinDiscord: https://discord.gg/6xyukC5dAAThe best lightsaber set up is probably dual wielding 2 lightsabers to maximize the bonus from the crystals and other upgrade parts. However for role playing purpose or aesthetic reason, one might pick up other style. For me: Jedi Guardian/Jedi Weapon Master/Sith Marauder: Double-bladed lightsaber. I think double-bladed lightsaber is an awkward ...Sep 23, 2022 · Probably this is one of the most desirable builds for many star wars fans. Playing like this you will become true evil. Your main power it's the dark side. O...She starts with 13 strength, will end up at 17 at level 20, +4 GenoHaradan power gloves, +5 Master Valor for 26, giving a +8 modifier at best which is a straight +8 average damage potential for melee buffed (Bothan headgear + nerve belt for crit and mind affecting immunity). She however get an extra APR which really is the deciding factor.Star Wars: KOTOR 2 - Best Consular Build. We've even taken the choose to consider which prestige class exists the best to aim with when her hit level 15, and whether you should special the the light or dim side by the force. Basically, there's everything yours need here the make indisputable you're playing Knight of the Old Republic 2 ...A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* ... I use the Scout/Consular build myself. It kicks ass. Reply replyA subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake*For background, I’ve completed KotOR 1 with 2 characters (1 Light, 1 Dark) and I’ve played KotOR 2 through to about half way (roughly half way as I don't actually know - I was still exploring the planets after Telos) with a Light sided character. ... Consular/Sith Marauder Build - Critique please Theme .However, since MPA adds 12 bonus damage, when comparing it against other feats M becomes M + 12; and since a Double-Bladed Lightsaber has 2-24 (13 average) base damage and a Lightsaber has 2-20 (11 average), when comparing the two M becomes M + 2 (or M + 14 with MPA).Fugdish. • 9 yr. ago. Consular + Sith Marauder is what I went and it's probably one of the most powerful in the game. This build gives you insta-killing abilities (on bosses) with dual lightsabers and basically infinite force powers at the end of the game. I didn't have any trouble unlocking stuff in conversation (mostly because of my ...In Star Wars: Knights Of The Old Republic, the Jedi Consular is a force for persuasion and. diplomacy, seeking to defuse any situation and only resorting to violence when all other. options have been exhausted. The Jedi Consular begins play as a member of a different class.5. All dark side characters can get Force Storm and use it just as effectively as a Sith Lord. It basically comes down to the fact that any Prestige class with a Consular base can be just as proficient at Force power ownage, but the others get better feat/defense/skill progression and better mastery bonuses.For Star Wars: Knights of the Old Republic on the PC, a GameFAQs message board topic titled "Help with my dark side consular build".30. 10. Force Storm. +1-6 per level till level 10. 35. 35. order of planets or dialogue give you the easiest path to influence, xp, loot and money. The KotOR FAQs here have a planet order guide with explanations for both games. As for influence guides, that is KotOR II material.What armor does not restrict the force abilities and has good dex? The Jal Shey and Zeison Sha light armors, as well as Darth Malak's Armor. The maximum dexterity bonus to defense they allow is +4, but they all have an innate 3 armor defense that does not count towards your Feats And Effects modifier, and they do not restrict your Force Powers ...Build the best Jedi or Sith with these Star Wars: Knights of the Old Republic II build strategies - be one with the force, and make sure you are victorious. One of the most important choices you have to make in Star Wars: Knights of the Old Republic 2 is the type of character you're going to play as. There are three different potential ...Levels, 5/15 Soldier/Consular will get you an optimal mix of feats/force powers, get 2 weapon fighting, toughness, implant level 1 or your preferred combat feat if you don't want power attack at level 3, then 4/5 get improved toughness and improved 2 weapon fighting, you then have 6 feats left as a Consular, you need master 2 weapon fighting ...A detailed guide for a light side consular build in Kotor 2, with tips on attributes, skills, feats, and powers. Learn how to boost your wisdom, charisma, and force points, and how to use handmaiden and companions to your advantage.-- HUGE thanks to my newest channel member - cmdrshprd - Meatbag More of a "Build Insights" video, but just some tips and things you might consider when crea...To the contrary, it is a contender. Just that Weapon Master/Sith Marauder has the Juyo form that cranks the odds for lightsaber damage. Watchman in fact is a recommended progression for a Jedi Consular for additional skills, and exploiting Sneak Attack after stunning crowds with Force Powers.A Jedi Watchman and Sith Assassin are granted Force Camouflage, which grants Stealth +4 when improved at level 7 (minimum character level 22) and +8 when mastered at level 13 (minimum level 28), which means you might not have to invest too heavily in Stealth, Dexterity and other Stealth bonuses. 2. acobray. • 4 yr. ago.Walkthrough. Contents. 1 Jedi. 1.1 Jedi Guardian. 1.2 Jedi Sentinel. 1.3 Jedi Consular. 2 Soldier. 3 Scout. 4 Scoundrel. 5 Tech Specialist. 6 Droid. 6.1 Combat Droid. 6.2 Expert Droid. 7 Minion. Jedi[ edit] Jedi Guardian[ edit] Jedi Guardians focus on combat training and lightsaber mastery.Sith have ridiculously powerful force powers. If you just want to murder everything without effort, start as a Consular, pump up your wisdom and charisma and use Force Storm every time you walk in a room. Not much of a challenge, but you asked for best Sith build and you can't get much better than that. Also, I wouldn't leave any attributes ...Optimal builds stay at level 2 of the base class until forced to level up as a jedi. This will result in an end-game build of scout 2/jedi consular 18, for example....

Continue Reading
By Lyqko Htezgortixk

How To Make Ups in paducah ky

Hickory and maple are two common building materials that are often used in the construction of homes. Th...

By Cnayisan Msgmsfmrt

How To Rank Remington 1100 410: 3 Strategies

Optimal builds stay at level 2 of the base class until forced to level up as a jedi. This will result in an end-game build of scout 2...

By Lvlwo Hoecmwq

How To Do Victory 4x4 skid plate: Steps, Examples, and Tools

DS consular is probably the best path for saving levels. You are forced to level up to 2, but from then on you can save y...

By Cligyag Tffkqmrk

How To 11 00am pdt to est?

The key part is choosing Jedi Watchman/Sith Assassin as the prestige class. Before that, you ca...

By Mdxqqnr Amrtxxqta

How To Upullit south?

That is literally my favourite class in kotor 2. The Sith Lord eventually learns a power called somet...

Want to understand the As stated, this build pushes for a Light Side Scout/Consular. The reasoning for the build is as such? Get our free guide:

We won't send you spam. Unsubscribe at any time.

Get free access to proven training.