Hypershunt starsector

In the Durer's Star system in this seed, you're within range of both a cryosleeper and hypershunt, and you'd colonize the following four planets: Potato: Abundant Organics, Poor Farmland, Abundant Ore, 125% Hazard (it has Habitable World, Inimical Biosphere, and Cold). ... r/starsector • The start of an abomination, dubbed the "moderately ....

Automated Ship. This ship is fully automated, and does not require - and can not take on - any human crew. This only occurs on AI ships, most of which can be salvaged with the Automated Ships Skill . Ships with this mod cannot use crewed fighters, and cannot be sold on the open market where AI Cores are illegal.Starsector full Longplay Part 19 - The 7th Hypershunt (Stars…

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The AI Remnants are a minor faction hiding in the outer reaches of the Sector. They present a serious threat to unwary explorers. They are usually known as the [REDACTED] by the game's community, as this faction's existence is a spoiler. Systems that are inhabited by the Remnant can be identified by the warning beacons in hyperspace. The beacon's color and number of pings indicate the strength ...Dextral Shard. Logistical Data. Recovery rate (per day) 6%. Maintenance (sup/month) 24. Cargo capacity. 10. Maximum crew.Gladius is a hybrid existing between interceptors and heavy fighters. Its job is to provide some more firepower, protection and a decent hard punch that works better against armor with an IR Pulse Laser to an interceptor group. It pairs especially well with Wasps as it can keep up with them using its high movement speed. Gladius' strength comes from its speed mostly. Much faster than ...The Spark is a Remnant interceptor. Remnant fighters can be used by the player without special skills, as LPCs can be obtained as loot from defeated Remnant fleets and research stations. 0.95a Now uses "high delay" PD Burst laser which has halved charge regeneration Effectively: same initial damage burst, halved sustained damage after that 0.8.1a-RC5 …

you're gonna need either 20k fuel to start that hypershunt to work at the end of those 11 months. Colony resources are on a logarithmic scale. As long as you meet the number required, it can cover every other colony that demands it. You produce 10 metals, it'll cover every base that demands 10 metals or less. Yea, it's confusing when you first ... Go to starsector r/starsector ... If you got Ziggy, beat the hypershunt and did the red planet then honestly there isn't much left other than maybe destroying a faction or taking over the sector completely. Other than that, I'd recommend either starting a modded playthrough, or playing another game so you don't burn yourself out on this one. ...This page will provide you with everything you need in order to get you up to speed in the realm of Starsector modding. This is a work in progress, so if you are a competent modder please consider adding to this. Every mod will need a Mod_Info.json file Mod_Info.json Overview; Guidelines to Modding; Basic Ships [] Ship Data CSV.ship File OverviewThe Odyssey is a broadside combat carrier that can excel at flanking. Using seeking missile options for the off-bore large missile slot is popular, such as Squall MLRS, Hurricane MIRV Launcher or Locust SRM Launcher. The Plasma Burn system allows for excellent flanking mobility, as well as other tactics. Like other Plasma Burn ships the Odyssey is capable of using its ship system to knock ...

The Radiant is a rare, powerful Remnant battleship. They are normally only found commanding Remnant Ordos, the largest battle fleets of the Remnants, in systems with red beacons. Like other Remnant ships, the Automated Ships skill is needed to recover and effectively use Radiants. 0.95.1a Increased deployment cost (for the Automated Ships …A brand new fully fleshed out custom weapon will require these elements; weapon_data.csv entry sprites sounds .wpn file .proj file descriptions.csv entry optional scripting ….

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0.95a Hyperion: redesigned almost entirely; new sprite Reclassed as "Advanced Gunship". Weapon slots: 2 medium energy and 1 medium universal. All weapon slots are forward-facing hardpoints. Flux stats increased to almost high-tech light cruiser levels. Armor and hull values increased significantly.The Phantom is a specialized destroyer class phase transport. It features no weaponry, but is equipped with an Advanced Ground Support hull mod for raiding. Even though it's not a Civilian-grade Hull ship it still benefits from the Bulk Transport Industry Skill, gaining +2 base Burn bonus. 0.95a Introduced to the game Only up to date for version 0.95. It is likely still broadly correct but not ...

This makes the Domain probably a type II civilization, not by much because this scale is exponential but the hypershunt technology likely qualifies them, they have available power in excess of the output of a star. In contrast the Sector is probably around 1.2, but owing almost entirely on Domain tech to cross the type I threshold.Rugged Construction. Edit. Reduces most negative effects of d-mods by 50%. If disabled or destroyed in combat, the ship has a 50% chance to avoid new d-mods, and is almost always recoverable after the battle. Also reduces the supply cost to …

pge outage map grass valley Damage types are properties of weapons that determine how effective they are against armor and shields. All weapons do full damage to the hull. Note that damage against armor is further reduced by up to 85%, depending on the weapon's per-shot damage and the target's armor strength. High Explosive weapons do 200% damage to armor and 50% damage to shields. They are thus most effective at ...On regards on the weapons, i use 2x tri-tachyon lances on my large energy mounts, 2x typhoon reaper launcher and 2 x heavy needler on the universal mounts and the rest of small energy mounts i use burst pd laser as my PD option. For mods you only really need resistant flux conduits as they are emp damage heavy, and range is always useful so i ... 355 kph to mphquest test dictionary Usually when I can wipe out an entire faction solo without allies by just sending fleets.Exeption is my current on where I remake the domain of man, my goal is to colonize every planet, create atleast 20 new ones, hook up a hypershunt in each system, wipe all other factions of course and then get all planets to pop 10. oogie boogie stencil for pumpkin ၂၀၂၂၊ ဩ ၁၉ ... We take our fleet to the coronal hypershunt and engage its defenders. Starsector 0.95 (formerly "Starfarer") is an in-development open-world ...Essentially a Heavy Blaster that deals fragmentation damage. This results in slightly lower damage per shot and DPS against armour and shields (Fragmentation is only 25% as effective as energy against these), but much, much higher damage against hull. Has slightly better flux efficiency than the heavy blaster. .95.1a (December 3) Damage set to 1400 .95.1a (November 5) Reduced damage to 1250 ... horse racing results saratogapine bluff inmate rosterlayout loudest subwoofer box design Hypershunt tap. Installed in population. Increases the number of industries that can be installed on the planet by 1. If transplutonics demand is not met, removes the extra slot, which decreases colony stability if the slot was in use unless you remove the extra industry. Can only be installed within 10 light years of the "coronal tap ... west meadow drive billings mt How about this: Since hypershunt are so rare and so guarded, and so fucking expensive to repair, buff. Range: 10LY to infinite. Cost: 10 transplutonics to 5 transplutonics. Benefits: +1 industries to +3 industries. Perk: High Powered Computational matrix : all AI cores used in this market have their buffs increased by 15%, overclocks ... ffxiv shitpostmint mobile 5g bandschrysler pacifica auto start stop warning light all resources available in system (ores, rare ores, organics, volatiles, farming). Bonus points if all resources are on planets with less than 150 hazard. volatiles +2 deposit. domain era comm relay. hypershunt. cryosleeper. I'm personally a huge fan of systems that require less babysitting or is easy to babysit.Re: [0.96a] Ashes of The Domain. While Nexerlin feels like an Addon this feels more like a DLC/Expansion. I hope Alex will incorporate some aspects of this mod into the core game, a war for resources or some things. where there is a new sector with this economy and features and maybe some new/old factions.