Gravity weapon pathfinder 2e

Weapons (5) View all types of worn items. Worn Items (4) ||| Home Actions/Activities Afflictions Ancestries Archetypes Backgrounds Classes Conditions Creatures Equipment Feats Hazards Rules Setting Skills Spells/Rituals Traits Licenses Sources Contact Us Contributors Support the ...

Gravity weapon pathfinder 2e. Alchemical poisons are potent toxins distilled or extracted from natural sources and made either stronger or easier to administer. Each poison's stat block includes the Price and features for a single dose. Poison doses are typically kept in a vial or some other type of safe and secure container. Applying alchemical poisons uses Interact ...

It surpasses any common melee weapon available to investigators, while keeping both your hands free. Use your genius-level intellect to peck someone's eyes out: that's the Tengu way. Anadi can do the same thing with fangs, but they might need to spend an action to shapeshift first and don't get to keep free hands.

The rules for Two-Weapon Fighting ("Dual Wielding") in Pathfinder 2nd Edition!-----...Gravity Weapon states that the first Strike each round gains a "status bonus to damage equal to twice the number of weapon damage dice". Edit: I've been ...The Trip action is an attack, and if you do it via a weapon's trip trait, then the Trip action is an attack made with a weapon. The multiple attack penalty you take with this weapon on the second attack on your turn is -4 instead of -5, and -8 instead of -10 on the third and subsequent attacks in the turn.Gravity Traits - Rules - Archives of Nethys: Pathfinder 2nd Edition Database Close Deck Character Creation + Ancestries Archetypes Backgrounds Classes Skills Equipment + All …There are loads of great weapon traits out there. If you're two-weapon fighting you're closing the door on many of the "combat maneuver" type actions - trip, shove, disarm, all of that. Some weapons have traits that put those options back on the table. Don't neglect the Thrown trait, occasionally that's really useful.You can exchange class feats for archetype feats in Pathfinder 2E, and one archetype available to all characters is the Dual-Weapon Warrior archetype. You're not going to be great at it without having martial proficiencies on your class, but, for example, this opens up opportunities for Barbarians, Magi, and other classes reaching master ...You could take Gravity Weapon to add flat damage to your first hit every round. ... In the spirit of Pathfinder Advocacy, if you are a new Pathfinder 2e player, I'm ...

Warden Spells is the technical name for Ranger Focus spells, as all classes have an individual name for their focus spells. Once you get your first one, you count as having Warden spells for the purpose of prerequisites. So, yes, at the moment to pick up any of the later warden spells, you need to get either Gravity Weapon or Heal Companion.Your class feat is going into Basic Hunter Trick for Gravity Weapon, which is a Ranger Focus Spell that seems like it was made for Swashbuckler. You only make one attack per round anyway, so this is a +4~+8 damage bonus for one feat and one action per combat. ... Crafting Prerequisites flowchart for Pathfinder 2e. r/Pathfinder2e ...You create a sphere of altered gravity. All creatures and unsecured objects in the area move towards the center, depending on their Reflex saving throws. This follows the rules for forced movement. If there’s not enough space near the center of the sphere, creatures and objects nearer to the center move first, and others move as far as they ... Trip. Source Core Rulebook pg. 283 4.0. You can use this weapon to Trip with the Athletics skill even if you don't have a free hand. This uses the weapon's reach (if different from your own) and adds the weapon's item bonus to attack rolls as an item bonus to the Athletics check. If you critically fail a check to Trip using the weapon, you can ...Hunted shot/gravity weapon depending how much range you think you'll be doing, quick draw to switch between melee and ranged and not lose an action, skirmish strike can help you get in an out of combat. ... "Restrictions are GOOD in Pathfinder 2e" - I've had players coming from D&D 5th Edition who want to homebrew Pathfinder 2e rules that ...Focus 1. You build up gravitational force and funnel it into your blows, leading to more powerful attacks with blade and bow alike. On your first weapon Strike each round, you gain a status bonus to damage equal to twice the number of weapon damage dice. You build up gravitational force and funnel it into your blows, leading to more powerful ...As a Fighter, you get advanced weapons proficiency, but it is always one step lower than simple and martial. There is also a Fighter feat for advanced weapons being treated like martial from a single weapon group, so I guess with 12th level champion with fighter archetype you could grab that. 4. ukulelej •.Since the feat doesn't explicitly say that the first listed weapons (i.e. the battleaxe, pick, and warhammer) are Dwarf weapons, then there is no RAW reason to assume they are Dwarf weapons. So only those with the appropriate ancestry trait are reduced from Advanced->Martial or Martial->Simple (for purposes of proficiency; see this question).

Ghostly Weapon: Make a weapon affect incorporeal creatures. Glyph of Warding: Store a spell in a symbol to make a trap. Gravity Well: Pull all creatures towards the center of a sphere of altered gravity. Haste H: Speed up a creature so it can attack or move more often.Gravity Weapon - one big hit focus spell Animal Companion - great for precision So getting archery plus gravity plus animal is a great selection, but you might need Feat 1 plus human 1 plus general 3 ... Pathfinder 2e Digital Tool Set - The Goblin's Cauldron - Weekly Development Update. See more posts like this in r/Pathfinder2eI love Pathfinder 2e and think it has the best rules of any high-fantasy TTRPG, but there are a few rules I can't abide! See my house rules.CORRECTION: Thank...A very "never a bad option" spell. There's no fight or character that this isn't good for, and it stacks with the bonuses from runes. It's a bit interesting in that it only affects checks and not DC's, so targets of the spell are just as easy to hit and trip, but have a better chance of success at escaping a grappler or landing a hit. The last ...Jun 5, 2021 · One of the stranger things about Pathfinder 2e’s Ranger is the use of the word “warden”. In the Core Rulebook, there’s a Warden feat chain starting with Monster Hunter and Monster Warden. Confusingly, the new feats published in the Advanced Player’s Guide introduced the Ranger’s first Focus Spells, which are called “Warden Spells ...

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Gravity Weapon states that the first Strike each round gains a "status bonus to damage equal to twice the number of weapon damage dice".Item 16. Source Core Rulebook pg. 581 4.0. Price 8,935 gp. The item bonus to attack rolls is +3, and the weapon can be etched with three property runes. Craft Requirements You are legendary in Crafting. Magical enhancements make this weapon strike true. Attack rolls with this weapon gain a +1 item bonus, and the weapon can be etched with one ...Source Core Rulebook pg. 469 4.0. Basic actions represent common tasks like moving around, attacking, and helping others. As such, every creature can use basic actions except in some extreme circumstances, and many of those actions are used very frequently. Most notably, you'll use Interact, Step, Stride, and Strike a great deal.Lvl 1 Gravity Weapon, Lvl 2 Quick Draw, Lvl 4 Far Shot. You don't get Crit Spec or Sneak Attack on every hit, and you have to waste an action every time you switch enemies to Hunt Prey , but you get 1d8 precision once per turn (don't need them flat-footed), add a status bonus equal to weapon dice w/ Gravity Weapon, and attack from 40 ft ...CRB. You can compare to the Wild Winds Stance, Winds Crash Strikes for a little guidance though those listed the weapon traits much better: "You can make wind crash unarmed Strikes as ranged Strikes against targets within 30 feet. These deal 1d6 bludgeoning damage, use the brawling group, and have the agile, nonlethal, propulsive, and unarmed ...The Champion is a big, tanky brute with some divine flavor. Capable of both withstanding and dealing great amounts of damage, the champion is a well-rounded Defender with a great theme and interesting mechanics. However, the champion adheres to either end of the good/evil alignment axis, so the Champion can often feel unwelcome in a party of ...

Item weights are effectively doubled, which might affect a character’s encumbrance or speed. Weapon ranges are halved. Characters who fall on a heavy gravity plane take 1d10 points of damage for each 10 feet fallen, to a maximum of 20d10 points of damage. Light Gravity The gravity on a plane with this trait is less intense than on the ...Source Secrets of Magic pg. 168 1.1. Usage held in 1 hand; Bulk L. Activate Cast a Spell. An astringent aroma from rare succulent plants wafts off these soothing cloth patches. Adding this material component to a heal spell bestows additional temporary Hit Points to one target healed by the spell. These temporary Hit Points last for 1 minute.Abilities gained at higher levels list the levels at which you gain them next to the features' names. Your Level. Class Features. 1. Ancestry and background, initial proficiencies, champion's code, deity and cause, deific weapon, champion's reaction, devotion spells, champion feat, shield block. 2.Grab a heavy crossbow and take Crossbow Ace at level 1 then Gravity Weapon at level 2. The only other feats that matter are Running Reload at level 4, Eldritch Archer Dedication at 6, Basic Spellcasting at 8, Expert Spellcasting at 12, and Master Spellcasting at 18. Outside of those get whatever makes you feel good and useful.Cat Source Core Rulebook pg. 215 4.0 Your companion is a big cat, such as a leopard or tiger. Size Small Melee [one-action] jaws (), Damage 1d6 piercing Melee [one-action] claw (agile, finesse), Damage 1d4 slashing Str +2, Dex +3, Con +1, Int-4, Wis +2, Cha +0 Hit Points 4 Skill Stealth Senses low-light vision, scent (imprecise, 30 feet) Speed 35 feet …Pathfinder 2nd Edition Ranger Class. Harsk, the 2E Iconic Ranger. Rangers are perceptive. They are constantly scouting around, trying to understand their environment better. For most Rangers, this means getting the literal lay of the land and analyzing the terrain. However, it is important to note that Rangers can put their skills to use in ...You can make a very nice mounted combat ranger build with lance, horse companion support benefit and gravity weapon. Lance becomes a 1 handed 1d6+5 weapon (scales …Forum Pathfinder-fr » Pathfinder 2e édition » Discussions générales ... Gravity weapon" ou "Heal companion" qui ont toutes les deux le trait ...

There are 2 types of throwing weapons: Melee (Club, Spear, Filcher's Fork, Hatchet, Light Hammer, Starknife, Aklys) Ranged (Dart, Javelin, Shuriken). This is important because of feat requeriments, let's take a look at some feats: "Twin Takedown (Flourish / Ranger) **. Source: Core Rulebook pg. 171.

Worn magic items typically provide a static bonus (like +5 movement speed) and/or have activated abilities you can spend actions on to use. Items that boost an attribute are called apex items, and you can only benefit from one attribute bonus at a time. The rest of magic items in 2e are types of consumables. You don't have to invest in them and ...Ghostly Weapon: Make a weapon affect incorporeal creatures. Glyph of Warding: Store a spell in a symbol to make a trap. Gravity Well: Pull all creatures towards the center of a sphere of altered gravity. Haste H: Speed up a creature so it can attack or move more often.You unleash a particularly powerful attack that clobbers your foe but leaves you a bit unsteady. Make a melee Strike. This counts as two attacks when calculating your multiple attack penalty. If this Strike hits, you deal an extra die of weapon damage. If you're at least 10th level, increase this to two extra dice, and if you're at least 18th level, increase it to three extra dice.15. We made a second weapon entry for the weapon with Gravity weapon on, but in case of a crit with a deadly weapon (longbow) we still had to put an extra +2 in the mod box. This because when putting deadly d10+2 in the traits to add the +2 to the extra die, the ruleset (probably understandably) didn't pick up the +2 there. gravity weapon.png.Ranger Class Features. Hit Points: d10 hit points is standard for martial classes. Base Attack Bonus: Full BAB. Saves: Good Fortitude and Reflex saves, and with enough Wisdom to fuel the Ranger's spells, . Proficiencies: Medium armor, shields, and martial weapons. Skills: 6+ skill ranks and several good skill options.You try to take a small object from another creature without being noticed. Typically, you can Steal only an object of negligible Bulk, and you automatically fail if the creature who has the object is in combat or on guard. Attempt a Thievery check to determine if you successfully Steal the object. The DC to Steal is usually the Perception DC ...So it basically adds a damage dice, up to 3 additional dice. So you have your 1d8 from a long sword, then however many from your sword's runes are added, and finally, if there is less than 3 dice from the runes, you add 1 more. So weapon surge should never have more than 4d8 of damage (1 initially, 3 from runes/surge).

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With free archetype take scroll trickster for even more universal scrolls, and otherwise take useful ranger (gravity weapon, hunted shot) and gunslinger (fake out) feats to augment the weapon usage; gravity weapon first turn every combat for extra damage, use fake out to aid allies from a distance or the weapon implement reaction if you end up ...Source Core Rulebook pg. 565 4.0. A talisman is a special, single-use item you affix to your armor, a weapon, or elsewhere, allowing you to activate the talisman later for a special benefit. For more on talismans, see page 565. Click here for the full rules on Talismans.Pathfinder RPG (2nd Edition). Armor | Shields | Weapons · Artifacts ... Gravity Grenade, I, 2, 135, 20 ft. Drawn, L, Explode (pull 5 ft., 10 ft.) Holy Water ...Sep 8, 2019 · Gravity Weapon Feat 1. Source PRG2:APG. Ranger. Your expertise with your weapons and commitment to taking out your targets lends you magical power. You gain the gravity weapon warden spell and a focus pool of 1 Focus Point. Heal Companion Feat 1. Source PRG2:APG. Ranger. Prerequisite(s) an animal companion The party's eldritch archer precision ranger combos it's precision strike with it's eldritch shot combed with gravity weapon additional damage doing enormous amount of damage per shot. ... Pathfinder 2e is a game you can learn to succeed at, my group wrecks house and, in our regular group whose been playing, didn't take that long to master the ...Draw or Sheathe a Weapon. Source PRPG Core Rulebook pg. 186. Drawing a weapon so that you can use it in combat, or putting it away so that you have a free hand, requires a move action. This action also applies to weapon-like objects carried in easy reach, such as wands. If your weapon or weapon-like object is stored in a pack or otherwise out ...Aug 22, 2020, 01:07 pm. The feat states: You build up gravitational force and funnel it into your blows, leading to more powerful attacks with blade and bow alike. …So a Glaive is a 1d10 weapon that deals 5.5 dmg on average. A crit doubles this range to 11. If you have AoO, it's reach is super effective (one of the reasons spearmen and pikemen were so good in real-world history). However, the larger weapons deal 1d12 damage or 6.5 damage on a hit. A crit doubles this average to 13.They are situational but not useless. For 1 action you can effectively swap weapons as much as you want. To do so with non combination weapons you would need to drop one and draw the other (making it so you can't effectively draw the other again) or use an action to stow and an action to draw the new one. On top of this, they have the unique ...No. Runes must be etched onto permanent items, such as armor, weapons, or runestones to grant their benefit. Bombs, while weapons, are not permanent items. They are consumables. See Table 6-4: Treasure by level in Advanced Player's Guide.Price 6,500 gp. The save DC is 34, and the deafness is permanent. Sonic damage dealt by this weapon ignores the target’s sonic resistance. This weapon lets out a peal of thunder when it hits, dealing an extra 1d6 sonic damage on a successful Strike. On a critical hit, the target has to succeed at a DC 24 Fortitude save or be deafened for 1 ... ….

Hunted Shot [one-action] Feat 1. Flourish Ranger. Source Core Rulebook pg. 171 4.0. Frequency once per round. Requirements You are wielding a ranged weapon with reload 0. You take two quick shots against the one you hunt. Make two Strikes against your prey with the required weapon. If both hit the same creature, combine their damage for the ...Focus 1. You build up gravitational force and funnel it into your blows, leading to more powerful attacks with blade and bow alike. On your first weapon Strike each round, you gain a status bonus to damage equal to twice the number of weapon damage dice. You build up gravitational force and funnel it into your blows, leading to more powerful ...Cast [one-action] or [two-actions] Range touch or 30 feet; Targets your animal companion. You harness positive energy to heal your animal companion's wounds. You restore 1d10 Hit Points to your animal companion. The number of actions you spend Casting this Spell determines range and other parameters. [one-action] (somatic) The spell has a range ...CRB. You can compare to the Wild Winds Stance, Winds Crash Strikes for a little guidance though those listed the weapon traits much better: "You can make wind crash unarmed Strikes as ranged Strikes against targets within 30 feet. These deal 1d6 bludgeoning damage, use the brawling group, and have the agile, nonlethal, propulsive, and unarmed ...To add to this, forceful scales with weapons as you add better and better striking runes. At the highest level, where you get 5 damage dice, a solid +5 damage is pretty good. Well, the thing is forceful seems to be weighted as much as a die step up, which is also a +1 on average, except it applies to all your attacks.Eh, that swashbuckler feat gives it to all of your maneuvers no questions asked and agile trait weapons require you to use the weapon and only ever work on a specific set of maneuvers (almost always one, and never the big two of Grapple and Trip at the same time). Agile works with "attacks". Not attack rolls, not strikes, attacks.Psychic Details Psychic Feats Psychic Focus Spells Psychic Sample Builds Conscious Minds Subconscious Minds. Every level at which you gain a Psychic feat, select one of the following feats. You must satisfy any prerequisites before taking the feat.Sweep. Source Core Rulebook pg. 283 4.0. This weapon makes wide sweeping or spinning attacks, making it easier to attack multiple enemies. When you attack with this weapon, you gain a +1 circumstance bonus to your attack roll if you already attempted to attack a different target this turn using this weapon. Flashing Spark, Iron Sweep Adze, Axe ...The weapon damage and the precision damage. The weapon damage is whatever it is. Precision damage doesn’t change that. The precision damage is whatever the ability that grants precision damage says it is. So at level 5 rogues sneak attack is 2d6. Which means you would do weapon damage + 2d6 precision damage. Gravity weapon pathfinder 2e, Source Secrets of Magic pg. 168 1.1. Usage held in 1 hand; Bulk L. Activate Cast a Spell. An astringent aroma from rare succulent plants wafts off these soothing cloth patches. Adding this material component to a heal spell bestows additional temporary Hit Points to one target healed by the spell. These temporary Hit Points last for 1 minute., Magic items are often divided into held, worn, and consumable items. Held items (such as orbs and rods) must be held in a hand or similar appendage and activated manually like a weapon. Worn magic items are things like rings, cloaks, amulets, and gloves. Just as your armor has a limited number of upgrade slots, you can only wear up to two magic ..., Life shot is a special cartridge that carries a small dose of elixir of life. A creature hit by activated life shot takes no damage from the successful attack, instead receiving healing and gaining an item bonus to saving throws against diseases and poisons for 1 minute. On a critical hit, roll the healing received twice and take the better ..., The first bestiary for Pathfinder 2 clocks in at 362 pages, 1 page front cover, 1 page inside of front cover, 3 pages of editorial/ToC, 2/3 of a page SRD, 3 pages of advertisement, 1 page back cover, leaving us with 352 1/3 pages of content, so let's take a look!, Exploration mode in Pathfinder 2e harkens back to old-school exploration procedures. It’s not without its warts, but it’s certainly more robust than what 4e (or even 5e) offer. ... Class Feat: Gravity Weapon 5th lv: Ancestry Feat: Nimble Elf Composite Long Bow: Damage3-10, Gravity weapon looks awesome with precision edge, especialy for bow builds. Animal Feature seems broken once you get to 7. ... "Restrictions are GOOD in Pathfinder 2e" - I've had players coming from D&D 5th Edition who want to homebrew Pathfinder 2e rules that cost you an action to move, raise a shield, and do other things, as well as the ..., Forceful Source Core Rulebook pg. 282 4.0 This weapon becomes more dangerous as you build momentum. When you attack with it more than once on your turn, the second attack gains a circumstance bonus to damage equal to the number of weapon damage dice, and each subsequent attack gains a circumstance bonus to damage equal to double the number of weapon damage dice., Magic items are often divided into held, worn, and consumable items. Held items (such as orbs and rods) must be held in a hand or similar appendage and activated manually like a weapon. Worn magic items are things like rings, cloaks, amulets, and gloves. Just as your armor has a limited number of upgrade slots, you can only wear up to two magic ..., Two-Handed Weapons. Name Cost Dmg (S) Dmg (M) Critical Range Weight Type Special; Bardiche: 13 gp: 1d8: 1d10: 19-20/x2 ..., Price 2,700 gp. Usage etched onto a melee weapon; Bulk —. A dancing weapon flies autonomously and strikes your foes. Activate [two-actions] command, Interact ; Effect You Release the weapon and it dances through the air, fighting on its own against the last enemy you attacked, or the nearest enemy to it if your target has been defeated., Build 19: The Chakra Master. This build is based on PF1's chakra system found in Occult Adventures. In the build, I map the 2e monk's ki-based feats to chakras, guided by the descriptions Paizo provides re: what each chakra is associated with (e.g. root chakra associated with instinct and survival)., Yes, it states exactly that as an example in the section on the Splash Trait : "For example, if you throw a lesser acid flask and hit your target, that creature takes 1 acid damage, 1d6 persistent acid damage, and 1 acid splash damage. All other creatures within 5 feet of it take 1 acid splash damage. On a critical hit, the target takes 2 acid ..., Gravity Weapon spell apply to Bomb strikes? My first character is a Precision Ranger with alchemist dedication. With the APG, I switched feats to the gravity weapon spell and my …, Lvl 1 Gravity Weapon, Lvl 2 Quick Draw, Lvl 4 Far Shot. You don't get Crit Spec or Sneak Attack on every hit, and you have to waste an action every time you switch enemies to Hunt Prey , but you get 1d8 precision once per turn (don't need them flat-footed), add a status bonus equal to weapon dice w/ Gravity Weapon, and attack from 40 ft ..., Technological Equipment. Introducing high-tech items like laser pistols, powered armor, cybernetics, nanites, and more into a fantasy setting is controversial, but it's hardly a recent innovation. Earlier tabletop RPGs melded science and technology with fantasy. Even before RPGs, authors were mixing modern or futuristic elements with their ..., A critical hit means that you roll your damage more than once, with all your usual bonuses, and add the rolls together. Unless otherwise specified, the threat range for a critical hit on an attack roll is 20, and the multiplier is ×2. Exception: Precision damage (such as from a rogue's sneak attack class feature) and additional damage dice ..., Character Creation. Unless you're the GM, the first thing you need to do when playing Pathfinder is create your character. It's up to you to imagine your character's past experiences, personality, and worldview, and this will set the stage for your roleplaying during the game. You'll use the game's mechanics to determine your ..., It surpasses any common melee weapon available to investigators, while keeping both your hands free. Use your genius-level intellect to peck someone's eyes out: that's the Tengu way. Anadi can do the same thing with fangs, but they might need to spend an action to shapeshift first and don't get to keep free hands., The weapon damage and the precision damage. The weapon damage is whatever it is. Precision damage doesn't change that. The precision damage is whatever the ability that grants precision damage says it is. So at level 5 rogues sneak attack is 2d6. Which means you would do weapon damage + 2d6 precision damage., Capacity is always accompanied by a number indicating the number of barrels or chambers. After a capacity weapon is fired, you can select the next loaded barrel or chamber as an Interact action that doesn't require a free hand. Each barrel or chamber can be reloaded after it's fired as a separate Interact action., Ranger gravity weapon might be legit? I'm thinking a scoot, shoot, scoot build. 50' stride quite achievable. With 150' range on arquebus, that's a lot of kiting potential. Bullet split, feat 8, looks strong. Not absurd damage, but nearly double dpr for super cheap action cost., For one action, in a fight that goes about 4-5 rounds you did about 24 damage assuming a greater striking weapon which is still solid at high levels, ignoring Crits, ignoring the damage got through resistances since it's added damage., Ranger: Gravity Weapon. We only need one feat from our actual class, lol. In fact, all the rest of our class feats will be used to take more archetype feats, because we gotta be able to take 4 fucking archetypes somehow. Gravity Weapon gives us a hefty status bonus to damage, easily the biggest in the game as far as I can tell., The first bestiary for Pathfinder 2 clocks in at 362 pages, 1 page front cover, 1 page inside of front cover, 3 pages of editorial/ToC, 2/3 of a page SRD, 3 pages of advertisement, 1 page back cover, leaving us with 352 1/3 pages of content, so let's take a look!, Alchemist Barbarian Bard Champion Cleric Druid Fighter Gunslinger Inventor Investigator Kineticist Magus Monk Oracle Psychic Ranger Rogue Sorcerer Summoner Swashbuckler Thaumaturge Witch WizardAnimal Companions Construct Companions Eidolons Familiar Abilities Specific Familiars Undead Companions., Deadly d10: On a critical hit, the weapon adds a weapon damage die of the listed size. Roll this after doubling the weapon's damage. This increases to two dice if the weapon has a greater striking rune and three dice if the weapon has a major striking rune.For instance, a rapier with a greater striking rune deals 2d8 extra piercing damage on a critical hit., Somatic. Source Core Rulebook pg. 303 4.0. A somatic component is a specific hand movement or gesture that generates a magical nexus. The spell gains the manipulate trait and requires you to make gestures. You can use this component while holding something in your hand, but not if you are restrained or otherwise unable to gesture freely., I'm looking for a way to make mounted combat viable. Some thoughts: A- There is just one weapon in the game that get extra bonus while mounted, lance, a d8 weapon with deadly and reach. Jousting 1d6 ( meaning you can use it one handed if you reduce your damage ). B- The only viable way to keep your mount at a power level similar to yours is ..., Weapon Sizes in Pathfinder 2nd Edition. Can you use a giant's weapon? What are the rules for using weapons that are a larger size than you?This video is sp..., Zealous-Vigilante • 1 yr. ago. And to make it worse, gravity weapon would only increase damage on the first hit, so if both strikes would hit, gravity weapon would apply only once. But it won't work att all due to above reasons. Ki strike is a good way to increase damage, getting more focus Points early would be a priority or mine. , Shortbow/ thrown weapon with flurry, hunted shot, gravity weapon to just shoot a bunch of arrows out. If doing thrown weapon QuickDraw instead of hunted shot at second level. Crossbow with precision, crossbow expert, hunters aim, far shot, running reload if you want a sniper type style. Can work with a long bow too to just take hunted shot instead, Focus 1. Uncommon Abjuration Ranger. Source Advanced Player's Guide pg. 235 2.0. Cast [one-action] somatic. Range 30 feet; Targets your animal companion. Duration 1 minute. Your animal companion grows a thicker hide, matted fur, or a harder shell, granting it a +1 status bonus to AC. Your animal companion grows a thicker hide, matted fur, or a ..., The weapon damage and the precision damage. The weapon damage is whatever it is. Precision damage doesn’t change that. The precision damage is whatever the ability that grants precision damage says it is. So at level 5 rogues sneak attack is 2d6. Which means you would do weapon damage + 2d6 precision damage.